Explore the basic practices and conceptual concerns of digital media art: image acquisition and manipulation, video, 3d design, and web/networked technology through coding. Beyond simply working with the tools, you will be encouraged to look at what contemporary artists, designers, scientists, and engineers are doing with them as well. Though this course will have a heavy technical bent, of primary importance is the overall quality of work/product produced and not the technical difficulty required to complete the work.
Kajal Dharmar (Major: Computer Sciences)
Catherine Carey (Major: Management & Human Resources)
Megan Bertsch (Major: Marketing)
Madison Targum (Major: Journalism)
Kyle Kum (Major: Consumer Behavior & Marketplace Studies)
Yijia Cao (Major: Communication Arts)
Grace Paar (Major: Journalism)
Claire Zhou (Major: Economics)
Mai Vang (Major: Life Sciences Communication)
Genevieve Lundberg (Major: English)
Samantha Zecca (Major: Retail & Consumer Behavior)